import { AxesHelper, Scene } from "three";

export class SceneSystem {
  private _scene: Scene;
  private _sceneHelperObject: Object[] = [];

  private _mapEntityThreeobj: Map<string, Object> = new Map();
  private _mapThreeobjEntity: Map<Object, string> = new Map();
  get scene(): Scene {
    return this._scene;
  }
  constructor() {
    const scene = new Scene();

    // init objects
    const axesHelper = new AxesHelper(2000);
    scene.add(axesHelper);
    this._sceneHelperObject.push(axesHelper);

    this._scene = scene;
  }
}
